![]() "Not all games are developed in a short time. Kubrain, a game developed in a game development camp in Sweden made it to the finals in the best mobile game category in Kiev at Indie Prize 2017," Akyıldız continued. "We are delighted to inspire the emergence of good works. Yunus Ayyıldız said that following the success of Hocus, they released VOI again with a black-and-white design, which made it to the finals at Indie Prize 2017 in Cologne in the best mobile game category.Ĭommenting on their success and experiences in the Far East, Akyıldız said it became popular in China with its use in a contest schedule in the country, adding that thanks to the success of rop-hocus-VOI, it became popular to develop minimal puzzles among application developers in both Ankara and Istanbul. Oddmar currently has 4.9/5 rating by players on the App Store," Taşkın added. "The fact that the game was the Editor's Choice in the App Store, and that the explanation above included the Apple Design Award created a huge anticipation for the players to download the game, but the satisfaction of everybody who downloads Oddmar pleases us each passing day. Getting the Apple Design Award was not a goal we could set in those days, but it was our greatest dream to be the App of the Week back then."Stressing that their game made them globally recognized, enabling them to receive dozens of interviews and speaker requests from domestic and foreign media, as well as investor and distributor offers, Taşkın said when they won the Apple Design Award, Oddmar was included as the main banner globally in the App Store for a week, which affected the sales of the game in a positive way. As time went on, the average game quality in the App Store has increased. "Since then I have been opening the App Store, regularly playing the newly-released games and following companies that develop new games and the comments below. In fact, we could have developed small games, but we wanted the game we developed to be above the market average," he said. ![]() "We always had small trials, but in order to make a full game, it was necessary to provide content from outside like graphics, sound, and story. Özgür Taşkın, one of the founding partners who developed Oddmar, talked about their success story, recalling that since he bought his first iPhone in college (the iPhone 3G) he has been dreaming of developing games for the iPhone. Özgür Taşkın and his team became the very first Turkish application developers to win the Apple Design Award (ADA). Despite three years since its release, it keeps its creativity constant due to the features of the players' designing their own episodes and sharing them among themselves. Its selection as the App of the Week in the App Store was a significant contributor to this figure, while the figures also increased after Starbucks released free versions of the game. The biggest step for GameBra.in was with Hocus, which reached over 5 million downloads on iOS alone. It is like constantly cooking and tasting the game. Of course, the tests are not limited to this, but they continue in certain design processes. If they get positive responses from Apple and other people they test, they start the project. Since 2015, they have had close relationships with the App Store. ![]() They try to develop a game that they themselves enjoy playing until the very end. The team has been developing mobile games since 2014. ![]() Gamebra.in, the creator of Hocus, Pokus and Voi, was founded by Kübra and Yunus Ayyıldız at Middle Eastern Technical University (ODTÜ) Technopolis. ![]()
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